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Bingo Desk / The room types
Rooms 01

Nine columns, five columns, and a clock

A lobby is a list of rooms that differ in four dimensions at once: how many numbers the pool holds, which patterns pay, how often a round starts, and how the prize is fixed. Reading a lobby is reading those four columns, and the room name - which is usually the most prominent thing on the tile - tells a reader almost none of them.

Room ticket
Sheet
BD-56-07
Subject
The room types
Variants
90 / 75 / 80 / 30-ball
Patterns
line, two lines, full house
A floor1 room type: a share with a guaranteed minimum the operator adds to
A fixed sum3 room types: a printed prize the operator owes whatever the room sold
Direct answerRooms differ by variant (a 90-ball pool, a 75-ball pool, an 80-ball pool or a 30-ball speed pool), by which patterns pay (usually one line, two lines and a full house, with a jackpot sometimes attached to a coverall), by cadence (a round every few minutes, or a speed room of under two), and by prize family (a share, a floor, or a fixed sum). Those four columns decide everything else.
Variant: the pool and the cardPattern: which completions payCadence: rounds per hourFamily: share, floor or sum

Variant: how the pool and the card differ

Eighty-ball

A pool of 80 numbers on a four-by-four grid with a free centre. The smaller grid makes lines fill faster, so a round is short and the pattern prizes are smaller and more frequent. It is the variant built around a quick round.

Thirty-ball

A pool of 30 numbers and a card of nine, with a round that can finish in nine calls. This is the speed room: fewer numbers, a shorter call, more rounds an hour, and therefore the highest hourly cost per ticket at the same ticket price - the hour page is where that shows up.

Pattern: which completions pay, and out of one pot

A round usually pays more than one prize. A line, two lines and a full house are the ordinary set, and each is a completion that stops that part of the game for the player who reaches it. The three prizes come out of the same money the round took, so they are not additions to each other: a room that advertises a large one-line prize has made its full house smaller, and the arithmetic belongs to the numbers page.

The pattern also sets the length of a round. A one-line completion arrives early - often inside fifteen calls - and a full house usually runs most of the way through the pool. A room playing for the full house only will run longer and show a bigger prize; a room paying a line at fifteen calls keeps players interested and pays a smaller figure for it.

Cadence: the column that decides the cost

Rooms are marketed on their prizes and priced by their cadence. A speed room running a round every ninety seconds offers more chances per hour and a smaller prize per round, and at a fixed ticket price it costs a player several times what a slower room costs. Two further room types exist to manage that clock:

Reading a lobby in four columns

The practical version of this page is a table a reader can build from any lobby's own tiles, without trusting the copy on them.

  1. Variant. How many numbers are in the pool, and how many on a card. Ninety, seventy-five, eighty and thirty are the ordinary answers, and the pool size sets how long a round can run.
  2. Patterns and prizes. Which completions pay, and what each is worth in the room's own currency. Where a room states only the headline prize, the other two are the ones to find.
  3. Cadence. How long a round lasts and how long the gap between rounds is. The two together give the rounds per hour, which is the multiplier on the ticket price.
  4. Family. Whether the prize is a share of the tickets sold, a share with a guaranteed floor, or a fixed sum. That is the column that decides who carries a quiet night.
Worked example - one room name, four columns (illustrative) A lobby tile reading "Evening Room - Win up to 500" Variant, from the room’s own help page: 90-ball pool; card of 15 numbers in 3 rows and 9 columns Patterns, from the same page: 1 line, 2 lines, full house Prizes stated: line 0.50; two lines 1.50; full house 70% of ticket sales Cadence, from the countdown: a round every 4 minutes -> 15 rounds an hour Family: a share, because the full house is described as a percentage and no floor is stated What the tile’s "up to 500" would require: 500.00 paid at 70% needs 500.00 / 0.70 = 714.29 of ticket sales at 0.10 a ticket that is 7,143 tickets in one round - a room the size of a small hall The four columns took under two minutes to establish and none of them appears on the tile. The headline figure is a ceiling in principle, not a prize in the ordinary case, and the columns are what a player can actually decide with.

Why the room name is the least useful thing on the tile

Room names describe a mood rather than a product: evening, sunrise, lucky, gold, bingo blitz. None of them is a column, and the same name is used by different operators for rooms with different variants and different prize families. The four columns above are stated somewhere in the room, usually on a help or rules page one click from the tile - which is exactly the click this desk exists to recommend.